The Write-Offs

Some centuries or milennia into the future, there is an inspector who travels from planet to planet on one of the newest models of black ships with a small crew of technicians. Despite her sophisticated spacecraft and a black budget, almost none of which is spent, her task is simple, a job that lies somewhere on the borders of journalism, archaeology and bureaucratic inventory. She visits decayed planets, assesses them, and writes them off. Sometimes she also revisits the write-offs to note any changes, but this is a formality. Nobody is going to visit them, much less develop them. Throughout the years, she has charted numerous galactic boneyards and abandoned planets, areas of the galaxy not worth maintaining, repairing or even visiting. It is not really known how the planets got this way. It was not her species that damaged most of them, but a species very much like hers. One day, she will speak to a code-breaker who serves as her navigator and cartographer. In the old days, he would have been a programmer, one not immune to the lures of building machines and playing video games. It is based on such experiences that he explains his theory of dead worlds. In the beginning, each world flourishes according to its own native rules or coding. The colonists approach it like a game. Once they have mastered the rules, they can win the game for a time, but they find that winning has too many limitations. It is then that they use cheats, mods or hacks to make the inconceivable happen in the world they are playing. Deer walk backwards, clouds grow wheat aimed for the earth, night skies are cobalt blue and day skies are magenta, and so on. The end result is always the same. The world vanishes, replaced by a new entity, a hacked world, a projection of the colonists’ imagination. Not only can they intervene in nature, they can redefine and change nature. Eventually this manipulation will also become a bore–a pointless draining of time, energy and resources. The original world can no longer be retrieved or repaired; it is not merely buried under endless strata of modifications, it is indelibly altered or erased. The world is then abandoned. Other virgin planets are sought. Most of the time, however, the colonists are not that good at their game, much less at cheats, mods or hacks, and disasters ensue. The worlds die. In the cases where the worlds do not die, they are abandoned because they could not fulfill expectations or meet arbitrary projections. The worlds are then written off anyway, as if they were dead.